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Old Jul 15, 2005, 03:08 PM // 15:08   #1
Ascalonian Squire
 
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Default R/W in PvP ?

Last night, I joined a rank6+ group and guess what?

There was a R/W using an axe!

Indeed, we did win most of the games, but during the whole game, I've wondered why he chose R/W instead of a normal axe Warrior primary to use a better armor, and Strength line for better armor penetration. (and runes for axe mastery perhaps)

If any of you play R/W, could you please enlighten me?
other than people wouldn't run as much from you if you were warrior primary...
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Old Jul 15, 2005, 03:20 PM // 15:20   #2
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Look at the ranger attributes very carefully and you will get your answer
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Old Jul 15, 2005, 03:23 PM // 15:23   #3
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He was probably using an axe in conjunction with apply poison. There is an aoe axe attack called cyclone axe which would spread the poison to all the enemies around him (which barrage cannot do). So he was probably just trying to overload the other team's monks with conditions. This would be somewhat faster than spamming Poison Arrow (and wouldn't take an elite skill slot).


Edit: And I forgot to add that with high expertise he would be able to spam energy based axe attacks far more than a warrior.
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Old Jul 15, 2005, 03:25 PM // 15:25   #4
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yes, I know, but why not W/R?
his axe would do more dmg????!?!!!?
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Old Jul 15, 2005, 03:28 PM // 15:28   #5
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Well we would have to the do the math to be sure of course but the warrior would do more dmg per single attack but the ranger could pump out more energy based attacks in a shorter time and thus he might(haven't done the math) do more dmg over a certain length of time.


Edit: Just noticed that besides cyclone axe, quick chop is the only other energy based axe attack so this doesn't seem to be an option. Again, it was probably for the aoe poison.

Last edited by Garrett; Jul 15, 2005 at 03:52 PM // 15:52..
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Old Jul 15, 2005, 03:38 PM // 15:38   #6
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Another build I can think of is

Beast Mastery with Oath shot (fertile... etc spirit spammer)
and using the rest of the slots with axe

so that when altar matches come, he quickly puts down spirits, switches to bow, oath shot, then put more spirits, then go axe while his oath recharges

But then, that is a lot of attribute lines to spec in... wilderness...axe...expertise...BM...possibly tactics for shield


edit : We didnt have any altar matches, our run ended in 1v1 bridge map, and I had to log, so I don't know what he would've done in an altar match
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Old Jul 15, 2005, 03:40 PM // 15:40   #7
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Quote:
Originally Posted by seraphesy
Last night, I joined a rank6+ group and guess what?

There was a R/W using an axe!

Indeed, we did win most of the games, but during the whole game, I've wondered why he chose R/W instead of a normal axe Warrior primary to use a better armor, and Strength line for better armor penetration. (and runes for axe mastery perhaps)

If any of you play R/W, could you please enlighten me?
other than people wouldn't run as much from you if you were warrior primary...
Many reasons:

Better armour vs elemental damage.
More energy.
More energy recovery.
Possibility to select a certain element for extra resistance.
Use of ranger runes to bump ranger skills.
Expertise as a primary attribute, giving great defensive stances and cost reductions on all energy based skills.
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Old Jul 15, 2005, 03:54 PM // 15:54   #8
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I c... I c...

thanks for replies!

I'll try out R/W =)
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Old Jul 15, 2005, 07:17 PM // 19:17   #9
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i've been trying out a r/w, and it works quite well. bascially, i use the apply poison/cyclone axe combo, then maybe a spike trap whne people r near me. of course then with all the bleeding and poison around me, "victory is mine" gives you a huge load of health and energy
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Old Jul 16, 2005, 06:48 AM // 06:48   #10
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Greater Conflagration
Drakescale Armour
Apply Poison
Lots of Expertise
Some good defensive stances
A bigass weapon with skills to go with it

You have one of the best tanks in the game.

Quote:
Originally Posted by Excer
then maybe a spike trap whne people r near me. of course then with all the bleeding and poison around me, "victory is mine" gives you a huge load of health and energy
That too.

Keep a high wilderness survival for Apply Poison, and Troll Unguent as well. That will also help your spirit of Greater Conflagration.

Last edited by Ristaron; Jul 16, 2005 at 06:51 AM // 06:51.. Reason: added stuff
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Old Jul 16, 2005, 07:39 AM // 07:39   #11
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An axe R/W seems like a waste, since there aren't nearly as many decent axe energy skills as there are sword (or even hammer) energy skills.

I can see a sword R/W putting out DPS that rivals a W/R, but with axes I really don't think it's any good.
Extra energy isn't any good when your best attack skills require adrenaline, I don't see any need for ranger runes, and better defense / access to defensive skills is very much a secondary priority, with damage being the most important by far.

btw, the skills are not what should be under dispute here. It's a question of the ranger's expertise, runes, and armor vs. the warrior's strength/increased damage, runes, and armor.

Also keep in mind that a Warrior primary has the option of a secondary class to complement his abilities, while a melee ranger has to take Warrior as his secondary.

Last edited by Red Locust; Jul 16, 2005 at 07:43 AM // 07:43..
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Old Jul 16, 2005, 11:20 AM // 11:20   #12
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Take a look at a few ranger stances, they can keep you alive far longer than any warrior skills can .
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Old Jul 16, 2005, 04:43 PM // 16:43   #13
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Well, PvP Lemon from War uses R/W and Paladin from sB as well, so i wouldnt say its a waste They use Tigers Fury ANd have borth free slots to drop at least 2 Spirits (No Oath Shot crap). The better energy regen helps a lot snf the armor is really good too for a Ranger... U can use cold armor with winter or lighting armor since most eles use air. The best thing is Tigers Fury though - its a stance!!!!!
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Old Jul 16, 2005, 10:51 PM // 22:51   #14
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R/W using a melee is my absolute FAVORITE caster hunter.

Use 2 different loadouts right now, playing with the second:

Sword:

Apply Poison
Sever Artery
Savage Slash
Distracting Blow or Final Thrust depending upon teams offensive builds
Hamstring or
Spike Trap or a self heal depending upon how much I trust my team's healers
Dryder's defense
Res Signet

Sword: 10
Tactics: 9
Expertise: 8+2
Wilderness: 9 +2 +1

Hammer: (haven't played too much with this one, something seems missing)

Tiger's Fury
Devestating Hammer
Heavy Blow
Irresistable Blow
Bull's Strike(i know i don't have attribute to increase damage but its a good knockdown for runners without using adrenaline)
Storm Chaser (for above skill)
Dryder's Defense
Res Signet

The top one I can usually ninja an opponents priest and can distract the non targetted by all monks enough to enable to quicker killing of the primary target.

The second one does the same, but doesn't feel quite right somehow, any input on that would be appreciated
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Old Jul 16, 2005, 11:27 PM // 23:27   #15
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There are no tanks in PvP. You cannot "agro" the enemy team.
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Old Jul 17, 2005, 12:26 AM // 00:26   #16
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Quote:
Originally Posted by Life is a Bug
Well, PvP Lemon from War uses R/W and Paladin from sB as well, so i wouldnt say its a waste They use Tigers Fury ANd have borth free slots to drop at least 2 Spirits (No Oath Shot crap). The better energy regen helps a lot snf the armor is really good too for a Ranger... U can use cold armor with winter or lighting armor since most eles use air. The best thing is Tigers Fury though - its a stance!!!!!
Yes but a W/R has access to all those, in addition to strength with its skills and its armor penetration bonus.

Expertise has a hard time catching up with a 16 weapon attribute warrior with 12+ in strength. Other than spamming sword energy attacks, it's inferior to a W/R.
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Old Jul 17, 2005, 12:43 AM // 00:43   #17
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Or using the distracting skills which require 10 energy each and apply poison which uses 15 energy.

and using runes in wilderness + serpents quickness which works rather well, you can spam low cost interrupts out.

But yeah a warrior with 16 in his weapon and 16 into strength does some ridiculous damage. But does straight damage help his team? or does interrupts and condition inflicting help his team out more?

Pick R/W for conditions and a W/xx for straight damage. Probably want a W/Mo with Strength of honor or a W/E with Conjure XX
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